Just like its little brother Harmless Harmor is driven by a powerful additive synthesis engine. Its modules will look familiar to subtractive synthesizer enthusiasts: oscillators filters & phasers these are featured in Harmor but because it is performed through additive synthesis it offers more freedom. You don't just select filter types you draw them.You wanted more so also featured is the multipoint envelope editor of sytrus fame applied to over 40 parameters in 2 independent parts. Through the same envelope/mappings randomize any parameter or link it to key or velocity and even fine-tune each unison voice independently. Processing units can be rearranged in a semi-modular way. If you need one of the 2 filter units processed after the blur unit that's no problem. Because it typically requires manipulating large amounts (up to 500 per voice) of partials over time additive synthesis is hard to handle. No human can (or even wants to) edit 500 envelopes but editing 2d images that we can do easily. Get access to gain & pitch planes which you can tweak in the image editor of your choice and import any bitmap even if it wasn't designed to be turned into audio it might still sound interesting. Being an additive synthesizer Harmor can resynthesize audio files as well. The reproduction will be faithful not a vague sound-alike as in many additive synthesizers. Resynthesis can of course be tweaked providing time stretching pitch shifting or less conventional manipulations of partials.
Features Driven by a powerful additive synthesis engine Resynthesis or image-synthesis Harmor features both Two independent parts (or “layers”) for even more complex sounds CPU efficency is comparable to that of subtractive synthesizers Offers more freedom over oscillators filters & phasers Draw your filter types Fine-tune each unison voice independently Editing can be done in 2D images
Requirements 2Ghz AMD or Intel Pentium 3 compatible CPU with full SSE1 support 512Mb RAM. 30Mb free disc space. DirectSound or ASIO compatible soundcard.